Lava Level

Unreal Engine
Blueprints
Level Design
Puzzle Game
Quixel Megascans

About the project

This is a project that focuses on level design. The standard character controller from Unreal Engine 5 was used.

I had the following specifications for working on this project:
▸ Unreal Engine 5
▸ Simple Gameplay, about two interactions  
▸ First Person Singleplayer
▸ Realistic assets
My goal was to create a small level that is self-contained and works well. The main focus was to learn how to use Blueprints in Unreal Engine and to create a good level design for a limited space. The character controller has been deliberately kept standardized.

Approach

The following steps have emerged:
Development of mechanics and level planning
Implementation of mechanics in Unreal Engine via Blueprints
▸ Create and test the level blockout
▸ Select and place Quixel assets

Engine & Tools

Game Engine

Unreal Engine 5

Duration

1-2 months

Technology

Blueprints
Quixel Megascans

Screenshots

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